Selected work

Health tech · Mobile app · MSc UX

Clink

An app that helps young people cut down or stop drinking, without judging them.

Clink is an alcohol management app for young people who are ready to change their relationship with alcohol, but need more than a drink log to do it. I designed it with three other students during my MSc in User Experience Design at Birmingham City University. It brings sobriety tracking, an AI chat, anonymous community support and therapist access into one app.

Role
UX Designer
Team
Four UX designers
Platforms
iOS · Android
Year
2024
Context
MSc UX · Birmingham City University

The challenge

From our desk research, using public data and academic studies.

The barriers aren't just practical. Stigma makes people afraid to ask for help. Depression, anxiety and trauma often co-exist with alcohol dependency, each making the other worse. And the apps that existed were passive: log your drinks, see a calendar, get a reminder. They counted drinks, but didn’t help with why people were drinking.

Our brief was to design something that makes it easier for young people to ask for help, and keeps supporting them on the bad days as well as the good ones.

How might we help young people in the UK cut down or stop drinking, without judging them, and keep supporting them through the good days and the relapses?

My part

There were four of us, all UX designers, working from research through to testing. This is what I did:

Key insights from research

Survey findings

  • Drinking frequency: about half drank two or three times a week, and 2 people drank four or more times a week.
  • No apps in use: almost nobody used an app to manage their drinking.
  • Health as the motivator: 6 of the 11 said health was their main reason to quit, so the app needed to make the health side visible and personal.
  • Lifestyle-based attempts: most quit attempts relied on exercise, yoga or distraction, not structured support.
  • Mixed appetite for help: about half would look for professional help through an app, and about half were open to a community of people trying to quit. Both had to be in the product.

Competitive findings

  • Sober Sidekick: strong on community and anonymous sharing, but no proper progress tracker, and moderation risks with unfiltered posts.
  • NHS Drink Free Days: good at awareness and milestones, but passive. It could help cut down, not help people overcome.
  • Try Dry January: engaging moods, badges and missions, but not designed for long-term change.
The gap

No app combined progress tracking, a community, access to professionals and personal support. So that’s what Clink set out to do.

Solution highlights

01

Conversational AI

Most quit attempts in our survey relied on distraction rather than real support. The AI chat gives people a private place to talk through cravings, log how they feel and get guidance. It also replaces the sign-up form: you answer questions in a conversation, so it feels like talking to someone.

Clink conversational AI, screen 1Clink conversational AI, screen 2Clink conversational AI, screen 3Clink conversational AI, screen 4

02

A personalised dashboard

Existing apps tracked what people drank, not how they were changing. The dashboard shows a sober score, a streak, money saved and a mood check-in, so it answers three questions: am I improving, what am I gaining, and how do I feel today?

Clink dashboard, screen 1Clink dashboard, screen 2Clink dashboard, screen 3Clink dashboard, screen 4

03

An anonymous support community

About half the people we surveyed wanted to talk to others trying to quit, but stigma stops a lot of people asking for help. So the community is anonymous by default, with no direct messages, which avoids the safety problem we saw in Sober Sidekick. People can post, comment and give empathy badges, and posts are moderated.

Clink community, screen 1Clink community, screen 2Clink community, screen 3Clink community, screen 4

04

Therapist access

None of the apps we looked at let you reach a licensed therapist in the same place. In Clink you can browse certified therapists, see what they specialise in and how many patients they’ve seen, and book with a calendar and an email confirmation. You see their credentials before you book, because trust came up again and again in our research.

Clink therapist booking, screen 1Clink therapist booking, screen 2Clink therapist booking, screen 3Clink therapist booking, screen 4

05

Inclusive by design

Two of our four personas had disabilities: William, who has paraplegia, and Maria, who is visually impaired. For Maria, that meant screen reader support, voice-guided navigation and accessible content. It made us ask of every decision: does this work if you can't see it, or can't use your hands?

Clink accessible design, screen 1Clink accessible design, screen 2Clink accessible design, screen 3Clink accessible design, screen 4

The results

What I learned

  1. 01

    People in recovery need safety, empathy and autonomy, not just tools

    Every decision had to pass a test: does this feel supportive, or like surveillance? The difference between a tracker that motivates and one that shames is almost entirely in the framing.

  2. 02

    Designing for inclusivity makes things better for everyone

    Designing for Maria's visual impairment and William's paraplegia made us question assumptions we'd otherwise have left alone, and the app was better for everyone because of it.

  3. 03

    Sobriety is personal

    People's reasons for quitting were deeply individual: health, family, money and self-worth. Clink lets people define their own version of success instead of imposing one metric on everyone.

  4. 04

    Group design is a design challenge in itself

    Coordinating four designers took the same skills as coordinating four stakeholders: clear communication, a shared language, and a willingness to critique and be critiqued.

Want to talk about this project? I'd genuinely like to hear from you.